Last Updated on September 16, 2022
Hardpoints are basic building blocks of most components. They hold information about location and orientation, but have no orientation themselves. They are used to define the location and orientation of other elements in a construction frame. Expert Workbench enables you to create, edit, delete, and modify hardpoints. Hardpoints can also be symmetrical, which automatically generates a parametric point. Here are some tips for installing hardpoints in your model.
Modifying a hard point
When you create or edit a hard point, it is possible to edit multiple points at the same time. The following steps will show you how to do that. First, select the geometry. Whether it’s a vertex, face, or edge, the selection is made with the mouse cursor. Next, click the desired geometry to edit the point. A new hardpoint will appear in the Hardpoint Table, and you can modify it by changing its values.
First, select the desired hardpoint. If the model is in symmetric pair, you can modify one of them while maintaining the symmetry between the two. You can also change the corresponding hardpoints. In either case, the SD Suspension will update the Control Part’s dependencies on the selected hardpoints. If you need to change the geometry of several hard points, you can use the Add/Remove hardpoints feature to add them.
Another way to change the appearance of the hardpoint is to replace the current material with a stronger one. In engineering terminology, these points are called “stations” and are grouped together as “beams”. You can modify a single hardpoint, or use a number of them to distribute a load. Once the structure is modified, it will no longer have any problems with its function. After you’ve changed the geometry, you can now change the color of your hardpoint.
Creating a hard point
A hardpoint is a structure that holds the location and orientation of a load. Hardpoints are essential building blocks of most components. These points can be defined using the Expert Workbench to create, edit, delete, or symmetrically define a point. Hardpoints are not fixed installations, but they make the resources of mounted devices available. This article describes the process of creating a hard point. Let’s start with the basics.
To change a hardpoint, you need to select it from the list. If you’ve created a symmetric pair, changing one hardpoint will change the corresponding one. SD Suspension keeps symmetry while performing modifications. Select the hardpoint you want to change, then change the text box’s value to numeric. In this way, you can easily edit several hardpoints at once. You can use the Hardpoint Table in the Expert and Standard Workbench to do this. You can filter hardpoints by their subsystem by choosing them from the Hardpoints – View.
To create a hardpoint, start by choosing a geometry and selecting the location on the map you want to position it. Click the geometry selection icon in the upper-right corner of the screen. A selection is a point in the CATIA system and can be defined as any geometry object that defines a point. The next step is to manually enter values for your hardpoint. After entering the values, you will see an * in the Hardpoint Table.
Defining a hard point
When modifying the geometry of a part, it is often necessary to modify the definition of a hard point. The process involves editing the Control Part (CATIA Points) or Skeleton part (Adams/Car solid geometry) and changing the dependencies between these hardpoints. This modification will result in a change in the hardpoint’s name and an updated reference. The resulting hardpoint will have a prefix based on the type of symmetry.
In engineering, a hard point is a structural member that holds location information. A hardpoint is not an object itself, but rather a construction frame, which holds location and orientation information. The Expert Workbench has a built-in tool for creating, modifying, and deleting hardpoints. Hardpoints can be defined symmetrically, allowing the software to generate a parametric point automatically.
A swing-wing aircraft presents a unique challenge. Hardpoints must be flexible, yet rigid, so that they minimize drag. A typical configuration might have a hardpoint on the fuselage or a fixed wing glove. Other options would be pylons mounted to swivel. Note, though, that not all hardpoints will work on fully-swept wings. If you do decide to use a hardpoint, be sure to specify the kind of wing structure it will be attached to.
Changing a hard point
Changing a hard point is a common process in the SD Suspension system. The user selects a hardpoint from a list and the text box changes to a numeric value. When you save the new hardpoint, you can re-use it. In addition to changing the hardpoint, you can also update the subsystem and control parts files. In addition to this, you can change the geometry reference of the hardpoint.
After you’ve saved your model, you can modify the hardpoint location by changing one or more of its dependent CATIA points. To do this, you must update the Product Structure Navigator (PSN) to reflect the new hardpoints. You can also choose to change the Control Part (CATIA Points) or the Skeleton part (Adams/Car solid geometry). The new hardpoints will appear as symbols on the graphics window.
Defining a hard point symmetrically
In the Expert Workbench, you can modify the location, orientation, and geometry of a single or multiple hardpoints. In addition, you can change their dependencies on other hardpoints and add a prefix based on the symmetry. The following are some of the most common methods of defining a hard point symmetrically. Once you’ve created a symmetrical hardpoint, you’ll be able to modify its location and orientation as well.
To define a hard point symmetrically, you have to define the two points that form the symmetry pair of the system. In this way, you can modify one hardpoint in the model, while keeping the symmetry of the other. The SD Suspension always preserves symmetry when performing modification. To select one hardpoint, you need to select it from the list. The text boxes will change to a numeric value for the selected hardpoint.
Once you have defined the hardpoint location, you can assign it to the vehicle or relative suspension. To assign a hardpoint location to a single component geometry, you have to enter three real values. You can also assign a point geometry to the hardpoint location using a CATIA model. You can select a driver/driven relationship by using real geometry. After you have defined the hardpoint location, you can attach CATIA geometry to it.
Defining a hard point manually
A hard point is the fundamental building block of most components, whether they are mechanical or non-mechanical. It is an important part of a construction model because it allows the user to easily specify location, orientation, and load weight. Expert Workbench makes it easy to define, edit, and delete hardpoints. The symmetry of hardpoint definitions in Expert Workbench allows for automatic generation of parametric points.
Using the SD Suspension, you can define a single hardpoint or multiple hardpoints. You can also modify the Control Part (CATIA Points), Skeleton part (Adams/Car solid geometry), and add a prefix based on the symmetry type. Then, you can add geometry to the hardpoints you’ve created. The SD Suspension tool can also be used to modify existing hardpoints.
Defining a hard point with SD Suspension
To define a hard point with SD Suspention, you first need to enter the coordinates for the object. This can either be the vehicle coordinate system or the relative suspension coordinate system. Then, use the Tab key to cycle between the two text boxes. If you want to select different hardpoints, use the Hardpoints – View menu. In the menu, select the type of geometry you want to attach to the hardpoint.
The default setting for SD Suspension is to create an opposite hardpoint. Hardpoints can be symmetric or not, and their prefix indicates whether they are symmetric. Using Adams/Car conventions, a right-angled hardpoint will be a right-angled hardpoint. If you don’t know the naming convention for your hardpoint, you can use a prefix that means left or right-handed.
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